Perlin Noise - Weather
Perline Noise algorithm is used to generate values for weather visualisation.
I started to develop this feature with the purpose of extracting the values for weather system in an game.
To avoid giving random values I search for algorithm which provides smooth transition between values.
I found it helpful to visualise values and use different values for different types of weather.
It can be used as dev tool:
to control the wind - direction and speed
to control wide of every weather type
amount of weather type variaty
to control the density per texture / picture / area
to control the distance / zoom of the perlin noise map
Continues implementation:
UI controlls
Few color / visualisation options