Games

I began with MonoGame (Microsoft’s XNA-based framework) to build my first games, and later switched to Unity as my primary engine.
My early projects focused on recreating classic games.
Larger projects (usually full course assignments) were developed in teams.
I also learned AI, physics, and software architecture through game-loop–based development.

Asteroid
Asteroid

2D Asteroid Shooter

Tower Defence
Tower Defence

Defend your art against endless waves of enemies

Dash
Dash

Group project - 10 weeks development, first year